Results for spec@!opengl 1.2@copyteximage 3d

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.200692
Stdout
Testing GL_TEXTURE_3D
Texture target = GL_TEXTURE_3D, Internal format = GL_RED
Probe color at (16,0)
  Expected: 127 0 0 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RG
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB8
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16F
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB32F
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA8
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16F
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA32F
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RED
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RG
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE
Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_3D, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT16 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT24 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT32F - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH24_STENCIL8 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH32F_STENCIL8 - skipped
Stderr
SWR detected AVX2
vert shader  0x7f15d1d55000
frag shader  0x7f15d1d53000
vert shader  0x7f15d1d50000
frag shader  0x7f15d1d4e000
fetch shader 0x7f15d1d4c000
vert shader  0x7f15d1d4a000
frag shader  0x7f15d1d48000
fetch shader 0x7f15d1c6a000
vert shader  0x7f15d1c06000
frag shader  0x7f15d1c04000
fetch shader 0x7f15d1c02000
frag shader  0x7f15d1c00000
frag shader  0x7f15d1bfe000
frag shader  0x7f15d1bfc000
frag shader  0x7f15d1bfa000
frag shader  0x7f15d1bf8000
frag shader  0x7f15d1bf6000
frag shader  0x7f15d1bf4000
frag shader  0x7f15d1bf2000
frag shader  0x7f15d1bf0000
frag shader  0x7f15d1bee000
frag shader  0x7f15d1bec000
frag shader  0x7f15d1bea000
frag shader  0x7f15d1be8000
frag shader  0x7f15d1be6000
frag shader  0x7f15d1be4000
frag shader  0x7f15d1be2000
SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/copyteximage 3D -auto
dmesg

        

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