Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.200692 |
Stdout |
Testing GL_TEXTURE_3D Texture target = GL_TEXTURE_3D, Internal format = GL_RED Probe color at (16,0) Expected: 127 0 0 255 Observed: 0 0 0 255 Texture target = GL_TEXTURE_3D, Internal format = GL_RG Texture target = GL_TEXTURE_3D, Internal format = GL_RGB8 Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16 Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16F Texture target = GL_TEXTURE_3D, Internal format = GL_RGB32F Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA8 Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16 Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16F Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA32F Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RED Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RG Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGB Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGBA Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE_ALPHA Texture target = GL_TEXTURE_3D, Internal format = GL_INTENSITY Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT16 - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT24 - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT32F - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH24_STENCIL8 - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH32F_STENCIL8 - skipped |
Stderr |
SWR detected AVX2 vert shader 0x7f15d1d55000 frag shader 0x7f15d1d53000 vert shader 0x7f15d1d50000 frag shader 0x7f15d1d4e000 fetch shader 0x7f15d1d4c000 vert shader 0x7f15d1d4a000 frag shader 0x7f15d1d48000 fetch shader 0x7f15d1c6a000 vert shader 0x7f15d1c06000 frag shader 0x7f15d1c04000 fetch shader 0x7f15d1c02000 frag shader 0x7f15d1c00000 frag shader 0x7f15d1bfe000 frag shader 0x7f15d1bfc000 frag shader 0x7f15d1bfa000 frag shader 0x7f15d1bf8000 frag shader 0x7f15d1bf6000 frag shader 0x7f15d1bf4000 frag shader 0x7f15d1bf2000 frag shader 0x7f15d1bf0000 frag shader 0x7f15d1bee000 frag shader 0x7f15d1bec000 frag shader 0x7f15d1bea000 frag shader 0x7f15d1be8000 frag shader 0x7f15d1be6000 frag shader 0x7f15d1be4000 frag shader 0x7f15d1be2000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/copyteximage 3D -auto |
dmesg |